They were still somehow alive after all this, they then had to stand their ground and reload, a process that required more than a steady hand and could take a minute or more of your already borrowed time.Ĭossacks II, much like its predecessor, captures this antiquated style of combat remarkably well, and while the game probably isn't much fun for the thousands upon thousands of digital soldiers that fill your screen, it's a damn site more enjoyable for you, the general. Those that survived the unpleasant walk through clouds of billowing earth dredged up by cannon fire would, when in range, ready their rifles and pull the trigger in the hope it wouldn't misfire and rip their own faces off. Wearing uniforms that practically screamed, Here I am, shoot me!,Įnlisted men would conveniently arrange themselves in rows and stroll toward enemy lines. Reduced overall memory usage and reduced startup loading time slightly.There's something Vitrinsically ridiculous about the style of armed combat that characterised the times during which Cossacks II is set. Generally improved overall server and client performance and reduced lag. Reduced the long wait when a new map is loaded on the server. Improved client side frames per second with explosions and destruction.
#Mount and blade napoleonic wars free code
Rewrote siege spawn code to greatly improve performance on the server CPU.įurther improved the performance when having bonuses enabled. Particle and sound effects placed by mappers will now always emit their effects, as they should. In the Duel gamemode, you will now no longer regain health when you kill a horse. Low damage melee hits will now only generate “thump” sounds and no blood splash sounds. Map placed rocket launchers now respawn the next round when picked up, as they should.įixed a bug that caused certain destructible objects to be possible to walk through the next round if destroyed.įixed all the missing strings from the German and French translations.īots in Commander Battle should (hopefully) charge now when a player disconnects.įixed teleport problems with the siege gamemode, when the fort wall gets hit. The server console no longer returns a wrong input error when you set a variable to the same as its current value. You can now construct a fence when building upon other scene props. The French translation no longer causes crashes when accepting a duel. Players hit by a firearm now properly play a bullet hit body sound.įixed problems with defender lives counter in Siege mode.įixed issues where the respawn counter did not get displayed, or did not disappear after spawning. Russian Jägers can now choose to use a cavalry musket instead of the rifle.Īdmin chat no longer switches between universal and inter-admin when using the letters “I” or “U” in a message.įixed a problem where some horses changed colour when your distance to them changed. The player beacon icon is now located a bit above the player.Ĭhanged the maximal defender lives that admins can set for siege from 5 to 10. Stray horses will now not run away anymore, unless they take damage.Īdded anti-cheat protection for the zoom exploit.Īdded an icon on the Conquest flag selection map, showing your current position.
Made Toggle Walk a configurable game key, in the place of the Warband native zoom key.Įquipped the Russian Jäger NCO with a firearm.Īdded preview images for Fort Boyd and Fort Lyon in the admin panel. Round time in Battle mode now starts after the first player has spawned, to allow slower clients to spawn within the 30 sec spawn window.
Various updates to maps, fixing bugs and improving performance.
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